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What are some good techniques for getting playfield plastics which have transparent areas to also have the General Illumination lights under the plastics to actually illuminate the plastic? I can't seem to find the correct approach. Note I have the z-index of the lights highest,
For the plastic, I have the plastic with the TGA image having the transparency in it, but in order for the transparency to take full effect, I also have to make the FP Transparency slider be all the way to the left.
BUT in doing so, I notice that FP's light rendering doesn't let any light through the plastic.
If I instead make the FP transparency slider fully left the lights show through! BUT the transparent parts of the TGA image actually is not fully transparent:
For the plastic, I have the plastic with the TGA image having the transparency in it, but in order for the transparency to take full effect, I also have to make the FP Transparency slider be all the way to the left.
BUT in doing so, I notice that FP's light rendering doesn't let any light through the plastic.
If I instead make the FP transparency slider fully left the lights show through! BUT the transparent parts of the TGA image actually is not fully transparent:
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