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The same things is possible with FizX and Terry's new ball rolling sound.
But even if it work great in the most case, i'm agree with him that you could also have bad sound behavior. And finally it will more simple to use trigger than searching for what's going wrong if it's the case.
I'd be happier if the AIO just turned the ball rolling sound off when the ball hits a ramp. ...Or how you make this trigger work exactly with the existing code?