HZR
Pinball Hall of Famer
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- Aug 17, 2021
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Swizzling is a technique used to rearrange the channels of a normal map to achieve a desired effect. In Unity, normal maps are typically stored in the RGB channels of a texture, with the alpha channel left unused 1. Swizzling can be used to move the red, green, and blue channels around to create different effects. For example, swizzling the red and green channels can be used to create a normal map that appears to have more depth 2.
I hope this helps!
I hope this helps!