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There is a custom model used in a VPX game that I'm trying to use as the basis to get closer IRL object dimensions (since I lack the IRL pinball). I thought I had figured out that by exporting the model in VPX and then loading the model in Blender, it was a simple 50% scale in XYZ to get to correct millimeter dimensions that FP uses.
I was so close, but it looks like 50% reduction in size isn't actually accurate (I know cause now as I'm trying to use my model in FP my dimensions are off.)
Does anyone know what the correct dimension changes are to adjust a model between VPX to FP?
EDIT: I've found that reducing VPX models by 54% produces the correct scale for using in millimeters in FP. Care does have to be taken to verify that first within VPX the author hasn't performed any other scaling of the model. If there is a scale applied in VPX then you'll need to adjust things as well based upon that.
thanks,
mark
I was so close, but it looks like 50% reduction in size isn't actually accurate (I know cause now as I'm trying to use my model in FP my dimensions are off.)
Does anyone know what the correct dimension changes are to adjust a model between VPX to FP?
EDIT: I've found that reducing VPX models by 54% produces the correct scale for using in millimeters in FP. Care does have to be taken to verify that first within VPX the author hasn't performed any other scaling of the model. If there is a scale applied in VPX then you'll need to adjust things as well based upon that.
thanks,
mark
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