[quote=Shockman;85845]Yeah. I know. This is one template and it represents not past bagatelle, but the continuation of it. Besides, graphics are just as placeable/replaceable as they are in regular VP. For wood frames you could build them out of strips or have a world graphic of a frame and apply it to a frame that would be made from walls (or a single wall). There are many options and nothing including any part of the graphics or model is something you are stuck with. I don't need to tell you guys this.
Wood textures take some time to get the same resolution as far as appearance, format and get shaded to all work together. That is why some are included. I am also working on all wood models, and other templates, including one exactly like Ballyhoo where instead of a basement, it is just deep enough for slots. A Basement is something I don't know if a single Bagatelle has, but I think would have if built today at pinball table scale, which is what I am working with here.
I think I might instead go with a second open menu item for templates and drop new. It would be called 'open templates' and would have it's own folder. It should be easy enough to give those attributes that would make them editable, and save-able, but not overwrite-able (like Table1 is). That way everyone can build and share templates and it would be a dynamic practice instead of a set. New would be replaced with a resource (scratch pad) area.[/QUOTE}
Commerical bagatelle and non-bagatelle flipperless all had a form of what you call a basement. Most often it was a series of rails or pathways for the ball to move down the table to a Totalizer/scorekeeper, or to move the balls to the bottom of the table from where they were held during gameplay once a new game started. Few if any commercial flipperless actually had a full playfield-sized basement, just a series of feeder rails.
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John
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