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Old 06-09-2004, 11:08 PM
DocFlipr DocFlipr is offline
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Default Continental, A Solid State Bingo Machine Has Arrived For VP

SEE ALSO THREAD: Bingo 2 A Six-Card Bingo

Continental, A Solid State Bingo Machine Has Arrived For Visual Pinball!


Continental is now ready for your playing enjoyment in Visual Pinball. This is a REALLY magnificent simulation of a rare, solid state Bingo Machine.

Continental starts with most of the features of Bally's Continental (Dec 1980), then ads some from the European Bingos that were made after Bally stopped production (noteably, Sirmo's Star Continental 2000, according to the author). As a six-card Bingo Machine, the intention was to give something (guaranteed) for each coin played, and limit them to a finite number. Continental does all this, but then goes for the big money by allowing a maximum of 20 coins per card, 20 coins per Golden Star Game and a sliding scale to buy extra balls. Unlike the usual EM six-card machine, this is a BIG MONEY game.

Many pinball fans are not knowledgeable about these interesting, historically important machines; most have never played one. HERE IS YOUR CHANCE!

I've written very explicit instructions for gameplay, which are included. (Also see next post)

Thanks go to the author, Hung, for a unique Visual Pinball game.

Don't miss your chance to play a very different machine with no flippers, MAGIC NUMBER play and GOLDEN STAR GAME. The TILT is adjustable from very sensitive all the way to zero, changing the game from mostly luck to mostly skill: your choice.

Check it out at:

http://irpinball.ztnet.com/

OR


http://www.saharasales.com/flipperless/
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Old 06-09-2004, 11:11 PM
DocFlipr DocFlipr is offline
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Also Included with the Game in Table Info:

Continental Instructions ver 0.7.03 by DocFlipr



This machine combines features from two solid state Bingo machines, Bally's Continental (Dec 80), and Sirmo's Star Continental 2000 (Jan 97).

Some additional keys are used in this VPinball game as noted.

Before beginning play, set the TILT sensitivity; use the Page Up and Page Down keys. 1 is most sensitive, 9 is least sensitive. 0 which comes before one, is no TILT at all.



5 BALLS 1 COIN

SCORE VOID IF GAME IS TILTED

Object: To build up credits on the credit display, located in the lower right of the backglass. Before you get paid off, remember to subtract from this number the amount of coins you inserted (shown at bottom left of screen).


1) Push R(ed) key to start machine. This will deliver a ball to the shooter and lite the first Bingo card; it will post odds in the 3,4 and 5 in-line boxes on Card 1.


You will be trying to shoot five balls into numbered holes on the playfield. They will light corresponding numbers on the backglass. Try to get 3, 4, or 5 numbers in a row on the backglass cards.

Numbers must be ADJOINING each other connected by a line. Only highest score per card registers.

2) Push R(ed) key additional times to play additional coins, which are totaled at bottom left of screen. Play as many (or as few) coins as you wish.

Coins 2 thru 6 lites Cards 2 thru 6.
Coins 7 and 8 lites Diagonals on Cards 1,2,3 and Cards 4,5,6.
Coins 9 and 10 lites a Magic Number for Cards 1,2,3 and Cards 4,5,6. Hitting the Magic Number will DOUBLE the odds on those cards.
Coin 11 lites DOUBLE-DOUBLE payoff on one card. Hitting the Magic Number will DOUBLE-DOUBLE the odds on that card.
Coin 12 lites ALL PLAYFIELD SCORES. Now, if you make 3,4, or 5 adjoining holes on any one row ON THE PLAYFIELD, you score as indicated on the 3rd card.
Coin 13 lites PLAYFIELD SCORES. Now 14, 15, 16, 17, 18 score as 5 in-line, and 23, 24, 25 score as 4 in-line. You score as indicated on the 6th card.
Coins 14 and above increases the odds on each card in turn, or lites a feature like '4 corners score as 5 in-line' or a SUPER LINE. (SUPER LINE scores 2 in-line as 3, 3 as 4, 4 as 5.) Or, a coin might lite a playfield button to lite the CORNERS or SUPER LINE Feature. You may play a maximum of 20 coins per card.

After playing the 13th coin, you may (if you wish) press the (G)old key to play another coin and lite the Golden Star Game. Each additional press plays another coin and increases the Golden Star Game odds. A maximum of 20 coins may be played. When lit, after shooting your first ball, five gold numbers will lite in a star pattern on one of the cards. 2,3, or 4 in the Golden Star will score as indicated.

3) Now begin the game by shooting the first ball. Use the 3 different "nudges" (up, left & right) to affect ball travel; they will only do this when the ball contacts a playfield post, not when it's rolling. Try to lite 3,4, or 5 in a row on the backglass on any cards you have lit.

4) After you have shot at least two balls, look into the holes on the playfield for lites which indicate a 'hit'. Cycle thru the potential 'hits' by using the left & right arrow keys. The amount of each payoff is shown on the backglass. Try to make the best 'hit' with your next ball(s).

5) After shooting the fifth ball, you may try to improve your game with 1 to 3 EXTRA BALLS. The maximum payoff on the next ball is shown, as well as the cost of an EXTRA BALL. (The higher the potential win, the greater the cost.) If you wish to buy it, press the Y(ellow) key. You may buy up to 3 EXTRA BALLS.

6) When you are finished with your game, you may start a new game quickly (with the same odds and features as the last game); buy an X-GAME by pushing the X key. The cost is shown. OR

7) You may start a new game for one coin by pushing the (R)ed key.
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Old 06-12-2004, 03:44 PM
astroman astroman is offline
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It is about 10 years passed I was playing this game and for many years I was looking for an emulator and now here it is. I'm really very happy, I don't believe it. A little bit from perfection. I want to notice some light differences from the real. There are 5 extra balls. Magic numbers may be two in random cases (e.g. 1 and 7) It goes very easily to 7. When tilt can not start again (you must quit to the editor). When you check the values with the arrows , each mumber in the cards must flash. The lights in the holes must be lighted as they are but the hole with the biggest value must flash. If you trigger 2 or more balls there's a possibity one to hit another and go to the left panel with cards and you can do nothing. It could be better to put some credits first and after to bet.
I think these may help for a perfect next version
thanks for reading
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