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Visual Pinball and Visual PinMAME Discussion Anything VP or VPM related

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Old 03-24-2012, 09:29 AM
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VPdev have admitted that mass appeal has been dropped in favor of niche market. And the niche is a market, where it is not merely made to use expensive hardware, the stewardship is selling the hardware.

That's fine, if it was not argued.

For VP to be as usable to the masses as it has been in the past will take another entire project, which is out of the question at the perhaps hub of the community, as far as availability of it if it did happen.

It really does not matter what the defaults are. What matters is the capability, which has been butchered.

There is only one widely used build of VP9 though it has variations which are mostly the build environment. Usability of this build on desktop computers is arguable, but the fact that it is wanting for what it has already had for so long is not.

Due to the once unimaginable attitude at VPF, and the fierce ease of restoring function which code already exists in other builds, another build that works as good as previous builds on desktop systems would do nothing to bring an end to the split in the community. On the other hand a desktop build at VPF would bring the community back together, but probably diminish sales there, with is obviously the top concern there.

That keycode section scripting option you mentioned, works a great deal, but falters in the recoil timing, as compared to the hard code. It was introduced here at PN and appeared at VPF within a couple of days, and was presented as new and original. I know. I wrote it.
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