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Visual PinMAME WIPs Announce Any Visual PinMame WIP's Here! Include pleas for help!

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  #1  
Old 03-25-2009, 01:22 AM
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Default Started on Mata Hari...

Here's the first wip. Graphic re-done, and holes drilled.
I should be able to do this table relativly quickly (compared to JM, CV, or CFTBL... )



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Old 03-25-2009, 06:39 AM
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Nice start,Kurt.
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Old 03-25-2009, 08:44 AM
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Fantastic to be able to watch the birth of a table from scratch! Thanks for caring to share!
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  #4  
Old 03-25-2009, 09:28 PM
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Added the plastic posts and GI Lights.



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Old 03-26-2009, 08:55 PM
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Here's the next WIP. Walls, Rubbers and Plastics added.



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Old 03-28-2009, 06:05 PM
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Lots more done today. Pop Bumpers, Inserts and Playfield lights, switches and the cabinet.



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Old 03-28-2009, 06:34 PM
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Man, that was fast. And it looks good too.

(I suppose i can not talk you into making the white lights a little more orangish?)
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Old 03-28-2009, 10:14 PM
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I tried warmer looking lites, and though they look a little more realistic, they completly kill the colors of the playfield (especially since I do "dark" tables, with little or no ambient light.)

Remember, I don't strive for real realism, more of an idealized realism. I'm sure if Bally was able to put lamps in the table that burned pure white, they would have, but such things havn't existed till halogens came out, and they'd be too expensive, and WAY to hot for playfield use.....

The colors on Mata Hari (Purple, Pink and Red) are so close together, that any red in the lighting blends them together.


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Old 03-28-2009, 10:34 PM
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I was just pulling your leg.

I know its your style, and although i would like more 'realistic' white lights way better i realize that every artist has their own way of making whatever they make.

Just keep up the good work. If you need an old SolidState veteran to playtest it feel free to send me a copy when its done,...

EDIT: I just noticed that 'SS veteran' is a very poor choice of words. I changed it accordingly,...
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Old 03-28-2009, 11:48 PM
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SS Veteran.... Glad you caught that

I'll put you on the "list" for testing!

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Old 03-29-2009, 10:30 AM
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wow that WAS quick! it's always amazing to watch a genius at work doing what he loves! I always liked your tables and now can actually watch a birth of one. I am a fan of you and truespace (I tried it but can't figure it out without a manual for it; at 258 pages it's a tad too large to print out, sigh) and my computer can't handle having it open AND truespace open at the same time. also both times I downloaded it it came with a virus (Employee keystroke monitor, which duplicates all my keystrokes to someone else's computer somewhere else in the world!) just a little fyi to anyone else who is looking to d/load it! check it for virus's first!!
Anyhow, keep up all that fantastic work and I can't wait to play yet another Scapino masterpiece!!
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  #12  
Old 03-29-2009, 12:45 PM
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Thanks, faralos! TS 7.6 is free, you should download it from Caligaris own site. No Viri there....

Also, I only use the modeler side of TrueSpace for my tables, so if you do the same, you can save some memory by turning off the "bridge", and only running in the modeler side. TS 7.6 is actually 2 programs in 1. The newer "Workspace" side that has real time rendering/ modeling in DX9, and the "Modeler" side, which is equivalent to the older TS 6.6. The renders I do use the "Lightwave" renderer, which is only available on the modeler side.

TS defaults to having both the workspace and modeler linked together, so anything you build in the modeler is built in the workspace as well, and vice-versa. This use up a tremendous amount of ram.

Its always a good idea to stick to one side or the other, and turn the bridge off, so stuff isnt duplicated on both sides.

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Old 03-29-2009, 03:02 PM
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Almost done modeling. Just need to redo a couple plastics, and add a bunch of hardware.



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Old 03-31-2009, 05:10 PM
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I finished modeling the table.
Now to create the VPM table....



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Old 03-31-2009, 06:48 PM
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gorgeous as always! Great work!! I can't wait to play it!
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Old 04-01-2009, 05:11 AM
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What a beauty.
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Old 04-01-2009, 06:55 PM
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Thanks, all!
Finished the backglass image today!



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  #18  
Old 04-02-2009, 11:52 AM
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Just a quick question: is this table for VP 8 or VP 9?
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Old 04-02-2009, 12:32 PM
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I think it will be for VP9. There is nothing in it like overlapping transparent em reels in Johnny Mnemonic, which precluded that one from being VP9.

VP 9 does have better physics. I'll check it so that it will work in either version.

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Old 04-02-2009, 01:45 PM
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Quote:
Originally Posted by scapino View Post
I think it will be for VP9. There is nothing in it like overlapping transparent em reels in Johnny Mnemonic, which precluded that one from being VP9.

VP 9 does have better physics. I'll check it so that it will work in either version.

Kurt
Sounds good! BTW are you making
a flipperless version out of it?
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  #21  
Old 04-02-2009, 09:35 PM
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No, VP handles the flippers...

I don't use rendered flippers anymore (they never really match up well anyway).

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Old 04-03-2009, 04:24 AM
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Quote:
Originally Posted by scapino View Post
No, VP handles the flippers...

I don't use rendered flippers anymore (they never really match up well anyway).

Kurt
Yes,I knew that......Was just kiddin'
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Last edited by Petri; 04-03-2009 at 04:25 AM. Reason: Typing error
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  #23  
Old 04-05-2009, 03:17 PM
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Looks great Kurt, and you've made it so quick ???
I'm wrapped as soon I'll have a daytime game ( JP's )
and when yours is ready I can play it at night
Awesome ...

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  #24  
Old 04-07-2009, 05:42 PM
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I knew you were kidding, Pete!

Thanks, Matt.

The normal 4:3 table is just about done, so now I'm beginning the cabinet version.

This render represents the top down view, including the psudo 3d effect, of being rendered from head hight just in front of the machine, then perspective corrected, so you are just about looking straight down on the flippers, and the table becomes more 3d towards the back.

I used a simular technique with the tables I did for the UltraPin, except they were from a totally far away angle to flatten the field, instead of the field being flattened after the fact.

Heres the wip...



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Old 04-08-2009, 02:03 PM
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hey, Future Pinball's ArcadeRender mode doesn't do that. That looks quite nice Kurt.
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Old 04-08-2009, 02:33 PM
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Thanks, Brian!

I'm just hoping this wierd angle works. I'm thinking it might fool the eye into squishing the round ball as it gets to the top, where the surrounding objects are the most distorted. That may or may not be livable. If that happens I might have to change to an isometric view, like my UltraPin tables (in which case the ball looks a little squished all the time), or a straight top down view, with no dimensionality at all.

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Old 04-09-2009, 03:50 PM
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The rotated version of the VP table is finished and works fine.

Now all that is left is to cut and place the new emreel images, and adjust the coding to them.

Here's the WIP...



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