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  #31  
Old 02-18-2009, 04:59 AM
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Looking awesome,Bob!
Got the new computer working at Friday and
now I must redownload everything.
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Old 02-18-2009, 06:39 AM
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Great lighting!

Speaking of lights, will this one have dropwalls for lights or VB standard lights again?
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Old 02-18-2009, 10:15 AM
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I think you have the perfect size and angle for the table. Not too wide and tall enough for it to seem authentic. I'm not sure I recall any of your past major releases, Bob. What's the last few tables (Recreations) that you've made and released?
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Old 02-18-2009, 10:17 AM
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I love the lighting too! It really does add a whole lot of atmosphere and pleasantness to a table, if you ask me. It's the main thing I love about Scapino tables.
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  #35  
Old 02-18-2009, 01:17 PM
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Quote:
Originally Posted by wangho View Post
I'm not sure I recall any of your past major releases, Bob. What's the last few tables (Recreations) that you've made and released?
I don't really like doing recreations. I did Drop A Card and this Spider-man table. I don't know how to code VPM tables and I don't want to learn how to do it. I have released about 30 projects, some of the better one's are here, but most need updated and it's a lot more work than the average person would realize. I have a Three Stooges table and an Addams Family table that I like and various others.

I prefer goofing around with the editor..... Here's a game I made the other day for VP9 only. I'll attach it here.
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  #36  
Old 02-18-2009, 02:01 PM
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BoB, you´re too modest.
Mars Attack 2009 is a great table; a lot of sport, not much tactics & great sound!
Spiderman & Black Cat is full of surprises, lots of multiballs & a great ball flow!
& the only defect of your actual version of the Amazing Spiderman is the frustrating 6 digits roms you are actually updating...
All this from a simple player point of view...
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  #37  
Old 02-19-2009, 04:14 AM
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Quote:
Originally Posted by Phoenixx View Post
Great lighting!

Speaking of lights, will this one have dropwalls for lights or VB standard lights again?

The VP lights don't look too bad on this table, but I'll think about that after I get the actual table done.

I only added a couple of plastics today and a couple of rubbers. The plastics are decals on the table, since I have such good pics, I can get a higher resolution that way.

Thanks 1234fd!
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  #38  
Old 02-20-2009, 05:30 PM
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Looks cool. But if its all the same to you, i say definitely go with dropwalls for lights. They just look better.

BTW, is it just an optical illusion or is the upper flipper longer than the lower one?
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  #39  
Old 02-21-2009, 02:02 PM
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Flippers are the same size. Dropwalls for lights are great when they are done right, fading lights are really cool when they are done right. Doing it right is easier said then done. I spent 5 hours the other day working on that little plastic next to the right flipper to get it to look right and play right.

I did a few more plastics.
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  #40  
Old 02-21-2009, 02:37 PM
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Quote:
Originally Posted by bob View Post
I spent 5 hours the other day working on that little plastic next to the right flipper to get it to look right and play right.
Its been worth it, it looks very good.

The look of the table starts to remind me more and more of Steins Flash, which in my opinion is still the prettiest VPM table ever thats entirely made out of VP standard parts only,...
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  #41  
Old 02-23-2009, 02:15 AM
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I think Stein knows a lot more then I do, so this won't be a Stein.

I know you were the one to point out the extra switches that score 10 points in the Amazing Spider-man table. Did you find that info in a manual and if so, can you tell me if the actual lights under the plastics have switches? If so, I could make those lights turn on and off at the appropriate times, if they actually do turn OFF and ON during the game, but right now they'll just be ON the whole time.
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  #42  
Old 02-23-2009, 10:01 AM
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I do have the manual and i can check, but even without looking im almost 100% sure that the lights stay on all the time since they most likely belong to the GI.

(The machines werent awefully complex at that time, limited solenoids, limited sounds, limited switched lights, etc., but i will check anyway,...)
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  #43  
Old 02-23-2009, 01:00 PM
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See for yourself Bob.

There is a total of 49 switched lights on the table, (including 0, minus 8, 9, 48 ), their functions are described,...


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  #44  
Old 02-23-2009, 01:31 PM
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Thanks Phoenixx, there's nothing for the lights under the plastics, so I guess they are just turned on when the table is turned on and then turn off when the table is turned off.

I can turn the lights off as shown in the following screenshot, but this will save me lots of VP work to not do it on the table.
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  #45  
Old 02-23-2009, 01:59 PM
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Quote:
Originally Posted by bob View Post
...there's nothing for the lights under the plastics, so I guess they are just turned on when the table is turned on and then turn off when the table is turned off.
Yep, it would appear so. Just GI.

BTW, i just played some Flash and there the lights under the plastics do flash. (Is that why you asked?) Unusual for a machine from that time, probably because the theme is lightnings and flashes so they wanted to have something 'out of the ordinary' to go along with that theme.

At any rate Stein made a pretty good example how good a VP table can look if you really put some work into it. The lighting-effects on his Flash are some of the best ive ever seen. But then again, Flash could now definitely use some updates here and there too. The posts and rubbers in particular, which look way outdated compared to what you use on ASM. I dont know how well you know Stein (or if at all) but perhaps you could ask him if he lets you update it. You do a damn good work when it comes to details, (you really should give yourself some credit there), and with your rubbers and your posts the table could be brought up to par again. Perhaps something to consider if you run out of other things to do.

I didnt quite understand your second sentence. Do you mean to let these lights off all the time?
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  #46  
Old 02-24-2009, 01:48 PM
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No, I just meant that I could turn those lights out as I already have the graphics, but it would be a lot of drop walls and stuff, so it's easier to have them ON at all times.

I don't want to update Steins table or anyone else's table. I did this table simply because it was Spider-man and it seemed fitting to do so.

I decided to use my old bumpers as they look pretty good, now that I relit them in photoshop. Here's a pic with the bumpers lit.
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  #47  
Old 02-24-2009, 07:31 PM
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Quote:
Originally Posted by bob View Post
No, I just meant that I could turn those lights out as I already have the graphics, but it would be a lot of drop walls and stuff, so it's easier to have them ON at all times.
I see.

Well, that would be O.K. since the GI is always-on anyway.
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  #48  
Old 02-25-2009, 01:13 PM
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I'm working on drop wall lights now. In the screenshot below, you can see the difference, only the Bonus Lights are drop wall lights at this time, it took me 2 hours to do those. I'm off to play cards now.
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  #49  
Old 02-27-2009, 02:49 AM
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Finished the lights.... I have a screensaver program, so I loaded in the WIP screenshots and sent it to Youtube right through that program. The screensaver looks really cool on my pc at the normal pic resolution.


" title="YouTube - The Amazing Spider-man" target="_blank">YouTube - The Amazing Spider-man
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  #50  
Old 02-28-2009, 12:29 AM
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Another Amazing Job By The Spiderman!

Very
nice lights now, goes perfectly with the rest.

I have very little time at the moment (probably for another week or two) but i am definitely looking forward to trying this table out.
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Old 02-28-2009, 02:43 AM
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Table is finished and uploaded to PN.....
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  #52  
Old 03-01-2009, 12:19 AM
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Love your new table of Spidey Bob

Great work , thanks a lot for your hard work,

Matt
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  #53  
Old 03-02-2009, 02:08 PM
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Great table, much more challenging than version 1.0.
If I had´not purchased my trophy at your shop, it would be yours for this recreation!
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  #54  
Old 03-02-2009, 08:13 PM
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Were Can I Get The 7 Digit Rom At For ASM?
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Old 03-02-2009, 08:28 PM
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Quote:
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Were Can I Get The 7 Digit Rom At For ASM?

I added it to this post.
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  #56  
Old 03-02-2009, 09:16 PM
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Thanks For The Rom......
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  #57  
Old 03-02-2009, 09:48 PM
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Great Table Bob !!! Just Got Done Playing It . Great Job!!!! Love Your Tables!!!
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  #58  
Old 03-03-2009, 05:18 PM
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Amazing job Bob, thank you!
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Old 03-03-2009, 06:21 PM
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Thanks for the comments! It makes me think I should have started a release thread here.... I just don't like starting a release thread and having it be idle, I like to chat in my threads.

I'm very happy with how this table turned out.

If you notice the lights on the right side of the table are brighter than those on the left side, that is because they are wall based lights and I like the VP rendered shadows on the table, so the shadow actually shadows those lights on the right by the sidewall. If you turn off VP shadows they will get brighter. I guess, to have done this right, I would need to create my own table shadows in Photoshop and have them under the lights and then turn off VP's shadows, but you learn as you go and there is no manual for this stuff.
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