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Visual PinMAME WIPs Announce Any Visual PinMame WIP's Here! Include pleas for help!

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  #31  
Old 03-07-2014, 09:59 PM
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- Better maze light off in my opinion.
- Much work to the side walls. the back ones were showing the bottom of the back wall which looked bad, Also more reflections added. The lower side walls were invisible and the texture was drawn on the floor. I created a side wall texture for each side (lit and unlit) and it still reflects the right in-lane light and the diverter on the left.

- Still working on physics simulation.
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  #32  
Old 03-18-2014, 02:49 AM
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I redrew the floor for more correct drop target lower banks, and the flexing targets behind them. And the hanging triggers housings.

I also set the slings threshold up and added a tiny bit of friction as there would be some give to the rubber even if the ball does not have the momentum to trigger the sling. This has done the most to improve the flippers because the flippers are bouncy and the slings would slap away a ball that would hop off a raised flipper but should have been trapped because its' speed was killed enough. All my traps are to lay the ball gently on the sling because dropping the flipper to catch it is harder to do, lost, or wildly flipped if too close to the tip. You can lay it up on the sling at a few addresses, but it usually comes down the same when the dead rubber kills a nearly dead ball.

The flipper recoil is such a good idea, but with much study I'm pretty sure it does more harm than good. It seems to lower the flipper a bit but with no tension in the motion so a ball can seem to stick to a flipper and act like it's created there instead of traveled there. That's what makes the drop catch hard to do in real life, the ball bounces if you are too late, failure if early. The problem I have with flipper recoil is that I could not find a small enough number to apply. It screws with reasonable elasticity settings.
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  #33  
Old 03-19-2014, 08:21 PM
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Almost done
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  #34  
Old 03-20-2014, 11:39 PM
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It's looking good Phil.
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Old 03-21-2014, 01:16 PM
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Thanks Bob.

I started on the Plexiglas plastic covers. They are almost done. I didn't quite get the pics aligned for the animation.
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Old 03-25-2014, 03:31 PM
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I'm almost ready to post this to the database here.

Version 2.1

- Room or backglass as a background option. The room has the table flanked by PAC-MAN and a Mrs. PAC-MAN arcade games.
- Flipper rubbers adjusted.
- A couple more white screw caps.
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  #37  
Old 05-09-2014, 09:26 PM
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Default Mr. & Mrs. PAC-MAN (wide screen (VP9.9)) WIP

Almost ready to release the DX9 (VP9.9) version. It will also work with the later DX7 versions of VP.
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  #38  
Old 05-10-2014, 05:09 AM
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That looks damn good!
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  #39  
Old 05-12-2014, 01:26 PM
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Default Mr & Mrs PAC-MAN DX9.zip

Thanks Itchigo.

You can put it up at Rogue if you want to. The only place that is not welcome to it is VPF.

I also have a physics overhaul version and working on a FS version.

I think this is the best looking and playing version I have compiled.
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Old 05-12-2014, 08:18 PM
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Thank you. It'll be a while because my downloads area is down and I have to remake downloads entirely. I don't use DX9 on my cab yet, I'm waiting for thew final vp10 before I do anything. I plan to use 9.21 for anything old and dx9 for anything new via PinballX.
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  #41  
Old 05-13-2014, 04:02 AM
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ReallY Itch VP9.9 DX9 works fine, runs 8x as fast and renders better here...
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