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  #1  
Old 01-29-2013, 02:32 AM
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Default '51 Gottlieb's Minstrel Man VP9

I really like the artwork & colors & is an early example of drop targets (sort of)



Got to try out some woodgrain textures on this & an animated plunger - thanks to Bob for that
Those targets are 150% atm ... I kinda' like the look
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  #2  
Old 02-14-2013, 11:08 PM
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Got a bit done last night ...
Now has correct guide posts & round rubbers
Kickers are working, bullseye targets animated, etc.

This one & Wild Wild West were the first Gottlieb's to have drop targets in '51
WWW having only one
Seems drop targets weren't used again till '71
Not sure what happens with the drop targets resetting, but there's a YouTube
vid on it, I'll have to watch it a few times for that & sounds

Of the 8 bumpers, only 3 are active - the other 5 only for chimes & scoring
I've got Bob's bumper demo, might start on those next
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  #3  
Old 02-15-2013, 09:27 AM
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actually Crescendo was the first Gottlieb to have drop targets
Gottlieb Crescendo pinball (5/70), Gottlieb Groovy pinball (7/70). Same game,
just different number of players (4 players versus 2 players). Gottlieb sold this game design in the two flavors,
though they are essentially the exact same game (with slight artwork differences). The 2 player version (Crescendo) had a lower price,
and was marketed to game operators with less money to spend.
Crescendo is one of the rare cases where the 2-player game is as desirable than the 4-player Hi-Score game,
due to the backglass artwork. Also Crescendo was the first Gottlieb game to use conventional style drop targets.
They made 1175 Gottlieb Crescendo pinballs, and 1355 Gottlieb Groovy pinball machines.
http://www.ipdb.org/showpic.pl?id=590&picno=6138
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  #4  
Old 02-15-2013, 09:28 AM
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looking real good though I like the wood rails
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Old 02-15-2013, 07:28 PM
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Err ... yeah ... in '51 they had targets that dropped
... but they weren't 'drop targets'
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Old 02-15-2013, 08:08 PM
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Did someone mention wood rails?.......
http://roguepinball.com/index.php?topic=211.0
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Old 02-15-2013, 08:24 PM
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Nice, you've done well there, Itchy
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Old 02-16-2013, 04:23 AM
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Thanks Patch. I know woodrails don't have as much going on and aren't as fun to play, but damn they look good!
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Old 02-16-2013, 02:35 PM
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reading up on those 'drop targets they look like bulls eyes
with a target behind them that actually dropped when the bulls eye got hit
so yeah you could call them drops but the ball never hits them
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Old 02-16-2013, 06:32 PM
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Yes, you're right, cheers Faralos
The very first line in this post, reads ...
... "drop targets (sort of)"
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Old 02-16-2013, 07:29 PM
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Here's the video ...

1951 Gottlieb Minstrel Man Pinball Machine, we buy old pinball machines - YouTube
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Old 02-18-2013, 04:17 AM
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getting there ...
arch gate & rubber ball stop added
new blue & red bump cap images
holes under targets
ABCD lanes & rollover buttons done
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  #13  
Old 02-18-2013, 06:24 PM
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I love that wood look to the whole play field
so how much longer till we get to try it out?
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Old 02-18-2013, 08:36 PM
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Yeah, I'm real happy with the woodgrain result
& I don't want to spoil it with the stapled apron card, that should be there
Those side rails need to go all the way to the top ... oops

I've picked out & made transparencies of all the backglass score images
but I don't want to clutter the backdrop, so think I'll use those images in EM reels
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  #15  
Old 02-19-2013, 09:20 AM
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I agree that apron is too pretty to spoil it with a card of any type!
and is that a cheat wall between the flippers
or will it stay there when we get to play it tool?
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Old 02-19-2013, 06:46 PM
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Yep, the ball saver gate is part of the game
... maybe watch the video
Have to still shrink the scoring images more
I made them 128 X 128, just a bit too large when all merged in one strip
for EM reels
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Old 02-22-2013, 08:09 PM
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I've got some scoring going - single points via text box
100,000s with image strip in EM reel
Need to do the millions & 50,000s yet

I have the targets working, but with the rear (BTarg) targets resetting
on a separate/slower timer than the bullseye(s) animation
Reset times are erratic - too slow/too quick at times Have I confused the engine as much as me?

Sub Table1_Init()
Bullseye1.IsDropped = True
Bullseye3.IsDropped = True
Bullseye5.IsDropped = True
End Sub

Sub Bullseye_Hit
PlaySound "ouch"
Bullseye.IsDropped = True
BTarg.IsDropped = True
Bullseye1.IsDropped = False
AddScore 1
Timer1.Enabled = True
Timer2.Enabled = True
End Sub

Sub Timer1_Timer()
Bullseye.IsDropped = False
Bullseye1.IsDropped = True
End Sub

Sub Timer2_Timer()
BTarg.IsDropped = False
End Sub
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  #18  
Old 02-23-2013, 03:57 AM
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You also have to turn off the timers too. (Example).

Sub Timer1_Timer()

Timer1.enabled=False

Bullseye.IsDropped = False
Bullseye1.IsDropped = True
End Sub
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  #19  
Old 02-23-2013, 06:28 AM
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Thanks Tim
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Old 02-25-2013, 02:34 AM
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Altho' I've yet to do bumper animation, I'm happy with all PF structure as is, now
Now starting on manual lift 5 ball game routine from Bendigo's 5a template
Might take me quite a while to sort that & scoring etc, hopefully
not too long ... as I'd like to do some more tables of the era
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  #21  
Old 02-25-2013, 04:21 AM
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Do you have a full backglass image? If so I can make it a full screen b2s for cabinets, if you'd like. So long as you're not using reels, textboxes, or decals on the playfield, as they don't rotate.
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Old 02-25-2013, 05:50 AM
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Yes, I have a couple of BG images, still in jpg., have been Gimped square

Decals are bumper caps, plunger logo, rubber bump & metal textures
The ABCDs need to be decals over lights on PF, tho'

& no worries, I'd be pleased to see it made for cabinets
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Old 02-25-2013, 08:23 AM
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that's quite a bunch of decals to try to rotate!
Looking great though
so how much longer till we get to play it?
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Old 02-25-2013, 10:08 PM
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Quote:
Originally Posted by faralos View Post
that's quite a bunch of decals to try to rotate!
Looking great though
so how much longer till we get to play it?
Would it only need rotating images at 90 degrees & replacing decals ?
How long ? ... would you like a copy to test run as desktop
while I sort scripting out ?

& Itchy, I meant to say also, no reels or text boxes on PF
just the decals "
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Old 03-01-2013, 02:25 AM
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Don't know why I said happy with PF as ...

made ramp based triangle posts
art deco rib decals on arch gate top
ABCD lights/decals
improved 'pop' bumper cap image
lights in holes under targets & in kickers - thx to Bendigo for the kicker demo
adjusted plunger cover
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  #26  
Old 03-01-2013, 04:06 AM
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I had thought decals don't rotate either, but then I saw some on other fs tables, so I'm not sure now. I have much to do at the moment, so I can wait a bit. When the new B2s editor comes out I want to have some tables ready to go using B2s. My template is already B2s ready. Here's a preview BG. I need to work on the colors.
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Old 03-02-2013, 11:36 PM
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It didn't sound right to me, no reels or text boxes, but not decals also

Good luck with the B2s tables
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  #28  
Old 03-03-2013, 08:46 PM
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That is a very nice wood grain texture and good work on the table.

Having never played this Pin, I will wait and check out your VP9 table version.

I like the older Pins too. There are so many older tables that are fun to play.
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Old 03-04-2013, 06:28 PM
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decals rotate it's reels that don't
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Old 03-09-2013, 01:43 PM
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Quote:
Originally Posted by Patch View Post
I really like the artwork & colors & is an early example of drop targets (sort of)



Got to try out some woodgrain textures on this & an animated plunger - thanks to Bob for that
Those targets are 150% atm ... I kinda' like the look
Fantastic pinball I love old stile
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