View Single Post
Old 06-10-2013, 11:47 PM
Shockman's Avatar
Shockman Shockman is offline
appropriate at this time

Join Date: Oct 2004
Posts: 4,139
Credits: 0.00
Thanks: 9
Thanked 112 Times in 97 Posts
Rep Power: 57
Shockman will become famous soon enoughShockman will become famous soon enough

Originally Posted by Ike Savage View Post
sorry to digress (spirit of PN?), but those pinball FX2 tables look wicked. what are the flipper physics like?
Some people have flipper lag especially with the PC version using a keyboard. There has been many suggestions and many work.

The flippers are nice but seem to have a shallow arc to me, but you can hit where you are aiming them a realistic percentage. You can not do extreme backhand shots though. Over all the physics are very nice. The walls are modeled so straight that the ball hugs the playfield and never hops. Of course it is a video game and the physics are tweaked to make games last longer with things like slings that don't do wild shots that are strong enough to hit drain lanes, shoot again light stays on a long time and certain drains will give you another ball anyway, but a ball can last a long time and a game can last a very long time. The table modes and rules are very deep though so it is not boring.

The toys are alive, but it works quite well and probable something that to a point would be in real pinball if the tech was there. Smoke, sparks, lava flows, and that kind of stuff is even more unrealistic, but work. This is a fusion that is inevitable, and actually dates back to the early days of pinball as a video game with BAAL for example. The ball physics are their best attempt at realistic though and until it is lassoed or rides a beam of light is pretty realistic.

There is video modes in some DMDs but also mech modes that are not part of the actual model that you will warp to.
Reply With Quote
The Following User Says Thank You to Shockman For This Useful Post:
Ike Savage (06-11-2013)