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Old 12-18-2017, 12:22 AM
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shiva shiva is offline
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Join Date: Oct 2004
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Default Beta One!

First Beta of the FPx Template is now available for testing and bug reporting. Please give this extensive testing and comments, as the FPx final version is slated for Christmas day. In the meanwhile, I will be working on a additional feature to add, but here is the brief description...

This is a fully functional script engine, with a tutorial folded in, and structured and aimed at beginners (though intermediate scripters would like this as well) It is a very different way of doing things, a lot of things were not added (like polish to the script, lack of details in the example table) but that was to not overwhelm beginners with too much high end stuff. Everything is heavily commented, even the hit code is structured to add and expand scripting methods and concepts as the user goes through it.

The engine includes 4 player scoring, 9 digit A.N.D., with routines that handle everything from Table start, to the match and light Attract modes. The table design has examples and fully functioning code, including a 2 ball multiball, bonus and bonus countdown routine, simple background system, and examples of extra ball, Jackpot etc.

NOTE: This was done using the Zed 64x future pinball exe, and with the "default" xml with BAM. If you use a different Future Pinball exe, some things will need adjustment. Read the manual about kicker strengths etc before you post in this thread.

Here's a complete (mostly) list so far
' 4 players support
' Bonus count up to 159, bonus multiplier up to 15x
' Added Variables for easy settings. balls per game, bonus, replay scoring etc
' ball save, extra ball, special, 2 ball multiball and jackpot support
' Complete routines included for all aspects of arcade tables, from power up, light Attract mode to a match feature
' Initialization, Light Attract, Match routines included
' easy control of ligscriptershts for Light Attract and game play, no typing required
' Pause key plays tune
' 9 element x4 translight display, Hud display x2 A.N.D. (Alpha Numeric Display) to support up to Williams System 11
' HUD display can be hidden or shown using the default HUD key set in the editor (Usually the tithe key, just below the esc key)
' Pre-set unified Bally type scoring
' Debug system variable for code testing in place. press F9 key at editor. Also writes to text file during debug mode to track code
' Special HUD displays for debug mode, shows bonus etc
' sound system capability with background music support
' Solid State and A.N.D. support HUD display
' Preset feature scoring Extra ball/Special etc with just one line of code
' Easy Beginners Fail safe system. All access needed for easy modification of the engine in ONE place without needing to touch the engine code
' You can add/remove/replace lights, sounds, change the display, adjust timers etc through this one setup
' Code is heavily remarked, and teaches you new methods as you work your way down the hit code
' Engine is fully automated as possible, so no need to touch the engine code, no rocket science degree needed.
' A brief tutorial is included in the script, at the very bottom

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Next project: FPx Template engine.

Last edited by shiva; 12-18-2017 at 12:29 AM.
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Ike Savage (12-18-2017)